> For the complete documentation index, see [llms.txt](https://tobias-w.gitbook.io/advanced-guided-missiles/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tobias-w.gitbook.io/advanced-guided-missiles/advanced-guided-missiles/introduction.md).

# Introduction

A summary everything included in the pack.

The Advanced Guided Missiles pack allows you to easily add homing projectiles of any kind into your game project.

These homing projectiles use Proportional Navigation, a guidance law used in real-world interception missiles, to reliably hit any moving or even evading target.

At the heart of this pack is the AC\_ProNav actor component which handles the math and is capable of steering its owner onto a collision course. This component comes with many options to customize the flight path and behavior of the projectile.

The pack also includes a missile, rocket launcher, and target (each with their own blueprint, mesh, VFX, and SFX) that can be used to quickly get started and demonstrate how the AC\_ProNav component is intended to be used.
