> For the complete documentation index, see [llms.txt](https://tobias-w.gitbook.io/advanced-guided-missiles/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tobias-w.gitbook.io/advanced-guided-missiles/advanced-guided-missiles/introduction.md).

# Introduction

The Advanced Guided Missiles pack allows you to easily add homing projectiles of any kind into your game project.

These homing projectiles use Proportional Navigation, a guidance law used in real-world interception missiles, to reliably hit any moving or even evading target.

At the heart of this pack is the AC\_ProNav actor component which handles the math and is capable of steering its owner onto a collision course. This component comes with many options to customize the flight path and behavior of the projectile.

The pack also includes a missile, rocket launcher, and target (each with their own blueprint, mesh, VFX, and SFX) that can be used to quickly get started and demonstrate how the AC\_ProNav component is intended to be used.
